Anyone else find your home city city to be pretty much boring and kinda useless? I mean other than for crafting and talent points there really isn't that much to do and with another thing I've been noticing is that a lot of people don't even bother with the decorating items.
Personally, I think there should really be something else to really give the home city much more of a point and not just something to stare at. Maybe even do some small city building element where decoration and houses actually do something? Just a suggestion but still, I really feel like the home city is a pretty weak part right now.
|||Like adding a minigame inside the homecity for example?|||
I'd like to see decorations actually doing something. Like, not enough of an effect to be overpowered, but maybe each decoration takes a few seconds off of material workshop build time, or perhaps residences giving you some sort of small daily income (taxes?).
Just an idea I've had in the back of my mind for a bit, perhaps other people can come up with logical ideas on how decorations can be beneficial.
|||i like the idea of taxes from residence ;-) might actually build some then!|||well, as far as the basic/free decorations do something useful its fine by me. but when i need to buy the vanity packs to get specific bonusses it would really hurt the game (even if the bonus is small, people will build as much as they can) so perhaps a build limit or a bonus limit for every type?|||The Crafting halls \ Workshops and all the other important buildings like Palace and Gear hall are far from useless, but I do however understand your point.I personally actually like the decorations and have quite a few in my city but find the whole thing still rather lacking. I would love to see the city alot more customizable, Take Argos for example, the curved road up to the Fortress is awesome and I would love to be able to change the landscape like that, also the "liveliness" of cities is so much more then we can do at this stage, a few villagers raking a garden or praying at a fountain is ok, but where are the villagers doing what they actually do in-game. Let us build Barracks, Storehouses, Triremes, an army of Hoplites (LOL @ the AOE forum wantng to change Hoplite to Hotplate) \ Catapults etc.
I think this would add a lot more personalization to the cities and allow us to design something we are proud of rather then the current parameters.
The taxes could be a interesting concept and you could use something similar to what I mentioned above to limit this I.E Only able to build X amount of houses and limit the villager or taxable NPC population that way.|||Sorry for the giant wall of text, I did break it up but for some reason it ended up like that :S|||
Quick question, are these currently the only cities for the beta?
Mycenae
Argoes
Troy
|||I don't know about taxes but something does really need to be done. The least they can do is make customizing a bit easier or just give some more action to your city, cause right now all they have are random villagers walking around, those stupid looking trade carts and the boats which look like their being controlled by a drunk man. There really needs to be a much bigger reward too building these things besides to look good cause that mentallity only works for crappy facebook games.|||
Keep All Questing and battling the same, so it's still true AoE, but the Home City 2.0 deal needs to be like Sims-meets-Cearar-meets-Tycoon.
Thats the only way to make this "persistant" aspect even worth mentioning. The workshops generating resourses while you're away was a cop-out IMO. I'm talking about having to truly manage the culture and society of the city aswell. This system could be tied back into the "XP" and leveling system, with probably just another tech tree and 1 more point/lvl. Any requirmentsof the homecity wont implement until lvl 5-10,when civilization is require to grow an Empire of the Ages.
Include: favorability stats, housing(upgradable), citizens, utility/services buildings, coin tax kickback, roads etc.
So the potential for our Home City (HC) could be much greater then it is, I agree. I also understand this is beta and we are asking (and stating) that the current system of the HC is lackluster and should be improved. I personally do not want to have to log on each day (or any other micromanagement time) to herd villagers around or produce more villagers, etc.
I do like the idea of havingBarrack,Calvary, Archery, Siege and other buildings. For thebarracksyou could have some training grounds where you see them practicing/sparing, etc. Also we could have villagers cutting tree's and moving it to the lumber yard to be cut into planks. Our villagers could be mining stone, herding sheep, etc for any of the materials that can be produced in the game.
The ability to select or build our HC would be absolutely best. Let me place tree's,mountains, etc. For those that dont want to build their HC then allow a fully shuffle or pre-built options.
|||I really wish we had some sense from the devs about what degree of completion the current build we're on is at.
Like, I think the basic idea of AOE:O shows a lot of promise. But if this is just about all we can expect from home cities, from gear, from tech trees, from crafting, from questing, and from PvP, I am going to be *majorly* disappointed by the full release. I just keep telling myself "there's a lot more on the way." I'm sure there's plenty that they want to keep for the final build and not release to beta testers, too.
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